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Posted - 2015.12.27 18:34:00 -
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FFWD
Scouts: EWAR is a mess, which is exactly what we predicted when you shafted Scouts last December (on the grounds of permascan being bad) and introduced overpowered GalLogis (a more efficient source of permascan :: headscratch? ::). Please fix what's broken w/ EWAR mechanics, eliminate all forms of permascan, and find a clever way to put the AM Scout back on the map (without being OP).
Logis: EWAR is fantastic right now! Best balance ever! Please ignore the whiny Scouts and buff recon assist WP so my GalLogi can make as much WP as my MinLogi. Also, please reduce Scout EQ by one because they're stepping on Logi toes ... oh, and buff our passive scans, so we can scout a little better.
Assaults: So long as it benefits us more than anyone else, sure, fix permascan. Screw Scouts though. The fewer of them on the field the better.
Heavies: Not sure what EWAR is, but having reddots permanently painted on my HUD and Minimap sure does make my job easier. Thanks, CCP!
CPM: Don't fight, guys! Let's find a healthy compromise! There's enough EWAR pie for everyone! First thing we'll do is reduce the GA Assault's scan profile, so it can get into CQC and do its job. That's what's most important. And balanced. Next, we'll roll a cloak for MedFrames! That'd be popular and balanced, right!? Look at all those +1s. Wow! Why aren't you happy, Scouts? You can't have your cake and eat it too. You've still got your sneakiness. Trifecta and stuff. Remember when Scouts were OP?
CCP: [crickets]
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Posted - 2016.01.02 20:34:00 -
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Thexan Valkorian wrote:PARKOUR PRACTIONER wrote:DeathwindRising wrote:what are scouts for? stealth hacks? Assassination, hacking, sabotage, point defense, all sorts of stuff. Each scout (should) be able to do those things, albeit differently due to slot layout, bonuses and stuff. Gal is good for stealth & CQC Min for Nks & hacking & CQC Cal for EWAR & mid-long range combat Amarr is.... the light assault that needs a tweaking Amarrian scout is a scout hunter, capability to come close to the scout he/she is hunting and.... Terminate them. How is the AM Scout a better Scout Hunter than a precision-enhanced GA or CA Scout? Please be as specific as possible.
What specific recon/counter-recon functions does the AM Scout perform more effectively than a GA Logi? What specific recon/counter-recon functions does the GA Logi perform more effectively than an AM Scout?
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Posted - 2016.01.04 17:53:00 -
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Thaddeus Reynolds wrote:Really Nothi? You're going to lump everyone into big categories?
EWAR is far from balanced or in a good place (although saying a patch has the best EWAR balance isn't exactly a high accolade in Dust). Fundamental problems: Immunity is Powerful, hence the previous scout nerf. Omnipotence (or would it be omniscience in this case xD) is also powerful, hence the problem with perma-scan and previous nerfs to Scouts (and range mods when the rings where introduced).
I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
Sure, there are reasonable players and good ideas to be found in each forum group (yours is a great idea). Sadly, reasonable voices are drowned out by the buff-my-stuff-all-else-be-damned consensus. That consensus is what I've attempted to capture in the categories above ...
Assaults having it all and wanting more, so long as no one else gains ground. Logis turning blind eye to blatant imbalance because it suits them to do so. EWAR-oblivious Heavies opining on EWAR. Scouts asking for the ever unpopular fair shake. CPM with hands stuck in the cookie jar.
* May not represent all, but does represent most. At least, that's how it looks from where I'm sitting.
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Posted - 2016.01.26 14:08:00 -
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Shamarskii Simon wrote:Adipem Nothi wrote:Thaddeus Reynolds wrote: I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
That'd make for a fantastic EWAR system ... (Imma extend on that) ...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals. Or is that unnecessary lol. Love it, Thad!
So the lower a detected unit's scan profile, the shorter his onscreen blip is displayed and the longer the interval between blips. From the scanner's perspective, the stronger the scans the longer blips appear onscreen and the shorter the interval between blips.
The signal from an undampened heavy would "read" much differently than the signal of a dampened Scout. The former would blip at a much shorter interval than the latter, and the blips of the former would linger longer on screen. A sneaky heavy could effectively mask his signal by running dampeners. He'd still get scanned, but those doing the scanning may mistake his signal for that of a MedFrame.
This could be alot of fun and would make EWAR interplay much more dynamic.
Unlike other modules (which are always effective) dampeners and precision enhancers are effective under very specific use conditions. If an Assault (for instance) is scanned while running a damp, that damp now pays his user zero returns. In a setting where scans are always up, the Assault is better served 100% of the time by plates, biotics, etc. Under your less binary system, every unit would stand to benefit from running EWAR modules. The dampened Assault in this example would still be scanned, but he'd be scanned for a shorter duration thanks to the dampener.
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Posted - 2016.01.28 14:48:00 -
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Thaddeus Reynolds wrote:Adipem Nothi wrote:Shamarskii Simon wrote:Adipem Nothi wrote:Thaddeus Reynolds wrote: I feel a system wherin scanning took time rather than a binary yes-no would be far better for the overall EWAR balance of the game personally...you avoid the problem of immunity, while ensuring that scans are not fully Omnipotent either. (Example: A medium frame detects a heavy frame in .5 seconds, while taking 3-5 seconds to detect a scout frame) Active scanners would work the same way, just project over a larger area...ramble ramble ramber...possibly make Cloaks immune to either Active or Passive Scans (one or the other, not both)
That'd make for a fantastic EWAR system ... (Imma extend on that) ...Where the dB of precision and profile influence the chance of being scanned. If you're 16 dB profile, and I have 40 dB precision. I can still scan you in X amount of time with a Y chance of picking you up between X time intervals. Or is that unnecessary lol. Love it, Thad! So the lower a detected unit's scan profile, the shorter his onscreen blip is displayed and the longer the interval between blips. From the scanner's perspective, the stronger the scans the longer blips appear onscreen and the shorter the interval between blips. The signal from an undampened heavy would "read" much differently than the signal of a dampened Scout. The former would blip at a much shorter interval than the latter, and the blips of the former would linger longer on screen. A sneaky heavy could effectively mask his signal by running dampeners. He'd still get scanned, but his signal might easily be mistaken for that of a MedFrame. This could be alot of fun and would absolutely make for more dynamic EWAR interplay. Unlike other modules which are always effective, dampeners and precision enhancers are currently effective under very specific use conditions. If an Assault (for instance) is scanned while running a damp, that damp pays his user zero returns. In a setting where strong scans are always up, the Assault is better served 100% of the time by other types of modules (i.e. plates, biotics, etc). Under your proposed system, our dampened Assault would still get scanned, but he'd be scanned for a X% less time than an Assault who was not running a dampener. EWAR modules would become more like other modules; every unit would benefit their use, and that benefit would no longer be binary. That is also a fun one...and probably much easier to implement than a "time to scan"...have everything revealed when it enters your scan range, but the opacity/transparency, size, and duration of visibility? of the "dot" changes based on the competing Precision/Dampening...and it avoids the problem of immunity, but omnipotence of active scans isn't addressed...they would need a more fundamental change in order to work within that system...but we already knew that Hurray for collaboration on ideas \o/
Could apply the new model to passives and the old model (Falloff) to actives ... (?)
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